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<head>
    <meta charset="UTF-8" />
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
	<title>proto_9</title>
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	<meta name="apple-mobile-web-app-capable" content="yes" />
	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
	<meta name="HandheldFriendly" content="true" />

    <!-- All margins and padding must be zero for the canvas to fill the screen. -->
	<style type="text/css">
		* {
			padding: 0;
			margin: 0;
		}
		canvas {
			position: fixed;
		}
    </style>
</head> 
 
<body> 
	<div id="fb-root"></div>
	
	<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
	ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
	<canvas id="c2canvas" width="480" height="320" oncontextmenu="return false;" onselectstart="return false;">
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	</canvas>
	
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	<script src="jquery-1.7.1.min.js"></script>



	<script src="phonegap.js"></script>
	
    <!-- The runtime script.  You can rename it, but don't forget to rename the reference here as well.
    This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
	<script src="c2runtime.js"></script>

    <script>
		// Size the canvas to fill the browser viewport.
		function cr_sizeCanvas()
		{
			var w = jQuery(window).width();
			var h = jQuery(window).height();
			
			var canvas = document.getElementById("c2canvas");
			
			if (canvas)
			{
				canvas.width = w;
				canvas.height = h;
			
				if (canvas.c2runtime)
					canvas.c2runtime.setSize(w, h);
			}
			else if (window.c2runtime)
				window.c2runtime.setSize(w, h);
		}
		
		window.addEventListener('orientationchange', cr_sizeCanvas, false);
		
		document.addEventListener("deviceready", function ()
		{
			cr_sizeCanvas();
			
			// Create new runtime using the c2canvas
			cr.createRuntime("c2canvas");
		}, false);
	
    </script>
</body> 
</html> 